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Commoner


Hit Points

Hit Dice: d8 per Commoner level
Hit Points at first Level: 8+CON
Hit Points at Higher Levels: 8+Level*D8+CON

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Overview & Creation

Perfectly average, you know how it is, and the perfect pick if you're boring.


Class Features

Adaptive: You start with no skills or proficiencies, and don't gain any naturally as you level up. Instead, your DM decides to give you skills and proficiencies based on your actions, and occasionally gives you random proficiencies during 'moments of enlightenment'.


Starting Equipment

1D4 gold. peasants clothes (or occupation appropriate apparel). Hoe, pickaxe, kitchen knife, or cane. memento: a wooden carven from your childhood friend, or something similar. 10 days of rations. 60 ft of hempen rope. a tinderbox. writ of servitude (optional).


Subclass Options

Subclasses are simple renames of the class given at the DMs discretion once one reaches level 5 (or after leveling up 3 times, if starting at lvl 3 or above) based on the character's actions.


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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