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Stitched Minion in Dungeons & Dragons 5e

World of Inarius

Stitched Minion CR: -

Medium undead construct, any
Armor Class: 8 + your proficiency bonus
Hit Points: 3 + 3 times your Intelligence modifier + half of your Artificer level, rounded down (the minion has a number of Hit Dice [d8s] equal to half your Artificer level)
Speed: 20 ft

STR

12 +1

DEX

12 +1

CON

16 +3

INT

4 -3

WIS

8 -1

CHA

5 -3

Saving Throws: Wis -1 plus proficiency, Con +3 plus proficiency
Skills: Athletics +1 + your proficiency bonus
Damage Immunities: poison
Condition Immunities: Charmed, Exhaustion, Poisoned
Senses: Darkvision 60 ft., passive Perception 9 + your proficiency bonus
Languages: Understands the languages you speak
Challenge Rating: -

Sluggish Reflexes    The minion can't make opportunity attacks.   Undead Fortitude    If damage reduces the minion to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the minion drops to 1 hit point instead.   Unusual Nature    The minion doesn't require air, food, drink, or sleep.

Actions

Attack   The minion attacks once with whatever weapon it's wielding.   Slam   Melee Weapon Attack: 1 + proficiency to hit, reach 5ft., one target. Hit 4 (1d6 + 1) bludgeoning damage.

Reactions

Channel Magic   The minion delivers a spell you cast that has a range of touch. The minion must be within 120 feet of you.


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