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Stitched Golem in Dungeons & Dragons 5e

World of Inarius

Stitched Golem CR: -

Medium undead construct, any
Armor Class: 9 + your proficiency bonus
Hit Points: 4 + 3 times your Intelligence modifier + twice your Artificer level (the minion has a number of Hit Dice [d8s] equal to your Artificer level)
Speed: 25 ft

STR

19 +4

DEX

12 +1

CON

18 +4

INT

6 -2

WIS

10 +0

CHA

5 -3

Saving Throws: Wis +0 plus your proficiency, Con +4 plus proficiency
Skills: Athletics +4 plus your proficiency
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities: Lightning, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses: Darkvision 60 ft., passive Perception 10 + your proficiency
Languages: Understands the languages you speak
Challenge Rating: -

Immutable Form   The golem is immune to any spell or effect that would alter its form. Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.   Magic Resistance    The golem has advantage on saving throws against spells and other magical effects.   Magic Weapons    The golem's weapon attacks are magical.   Undead Fortitude    If damage reduces the golem to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the golem drops to 1 hit point instead.   Unusual Nature    The golem doesn't require air, food, drink, or sleep.

Actions

Multiattack   The golem attacks twice with its slam attack or with whatever weapon it's wielding.   Slam   Melee Weapon Attack: 4 + PB to hit, reach 5ft., one target. Hit 8 (1d8 + 4) bludgeoning damage.

Reactions

Channel Magic    The golem delivers a spell you cast that has a range of touch. The golem must be within 120 feet of you.


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