Some of them rise from their cot before dawn, dismantle the camp together with hundreds of fellow soldiers and prepare for the umpteenth day of the march that will bring them closer to the battlefield, walking in ranks behind their commander. Others organize themselves to patrol the city walls, their thoughts divided between the threats that must be kept out at all costs and those that instead have made their lair within the ramparts, between the infamous taverns and the alleys of the port. Others walk the streets of Vesteria under the banner of any gentleman who pays them a piece of bread and a stable to rest, and some even fight in the arena, at times by choice and others by force, bathing in crowds and blood every day. Whether they are loyal and valiant, petty and cunning or simply thirsty for glory or wealth, all these individuals are armigers, and have made weapons their profession. Skilled, strong, resistant and often highly specialized, armigers are versatile and confident that their training, combined with a pinch of opportunism, will help them get out of any trouble.
The warlord knows that victory will always be a little closer if the party fights like a single individual and is ready to be the instrument of this cohesion by guiding, inspiring or whipping their companions towards success. This is a fighter who, depending on their temperament, oscillates between supportive and altruistic, or tyrannical and inflexible, but in any case, ready to lead by example. Despite fighting with no holds barred, they will never lose sight of the conditions of the group, because for a leader, the death of one soldier is already half a defeat, whether for the money spent to arm and train them or for the loss of a life.
You start with the following equipment, in addition to that provided by your venture:
None
| Level | Proficiency Bonus | Features | Action Dice |
|---|---|---|---|
| 1 | +2 | Fighting Style, Second Wind | - |
| 2 | +2 | Action Dice (d6, 4) | 4 |
| 3 | +2 | Warlord Feature | 4 |
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